Orbit Dash
One tap. Two rings. Clear what is coming at you.
You travel one of two concentric rings and a tap sends you along the tangent to the other. That is the whole control. Blocks come round the track and clearing one without touching it builds a chain; the chain is what multiplies your score. Every ten points the world crosses a band and changes — faster, tighter, a new colour, a new shape — and it never stops. There is no finish line. There is only how long you last.
How it plays
- Two rings
- You travel one ring; a tap sends you along the tangent to the other. Every dash lands in exactly one place, and it is always forward.
- One tap
- Touch-down, not tap-recognition, so a dash starts on the frame your finger lands. Taps during a dash are ignored — a dash is a commitment.
- Chains
- Clear a block without touching it and the chain grows. The chain is the multiplier; breaking it is what a mistake actually costs.
- Bands
- Every 10 points the world crosses a band — faster, tighter, a new colour, a new shape. It never stops.