PixaClimb
Explore a hand-built world and finish what the mission asks.
Every run drops you at the start of a world that was composed for one mission: collect this, cross that, get above the treeline. You run, jump, throw stones and climb through it — past creatures, over water, through houses you can walk into — and the route is never the same twice. Reach the end with the mission done and the next one begins. Lose your hearts and the mission stays; the world is rebuilt and you go again.
How it plays
- Explore
- Run, jump, climb and throw through a world laid out left to right, with as much of it above the route as along it.
- 12 worlds
- 12 scenarios, from a green valley to a factory, a sunken temple and the void — each with its own palette, ground and weather.
- Missions
- Every run is set a mission — collect, cross, defeat, find, reach — and it survives dying. The world changes; the objective does not.
- 8 routes
- The ground itself is composed from 8 route shapes, so two runs of the same world are two different walks through it.